Best ps vita sports games




















This updated version was set in a representation of Hollywood with 50 levels and challenges for fans to sink their teeth into. Like this: Like Loading Facebook Comments. About Simon Plumbe Articles. Husband, father and lifelong geek. Originally from the West Midlands, now spending my days in South Wales with my family and a house full of animals.

Tracks and cars are colorful and attractive, gameplay and control is smooth and predictable. The modes vary in track pickups available, from none, to boost or weapons, or both. The racing is exciting, the cars are cute, weaving through household items is fun, progress and unlocks are rapid, and the game is in general very enjoyable.

For an inexpensive downloadable cell phone port, this one is a winner, well worth the minimal outlay. I don't like kart racers. They are unrealistic, steering games with no concept of real-world physics, and dependent on power-ups or ludicrous game mechanics. There are a few kart racers that I find tolerable, more for the idea than the game itself, Ape Escape Racing for the concept of racing with monkeys, Crash Tag Team Racing for the combination of racing and platforming, and Sonic All Stars for the selection of tracks modelled after old favorite Sega games from the common to the obscure.

There's just something about bouncing off the deck of the Afterburner aircraft carrier, hoping for lucky breaks in the Sonic Casino Stage, weaving between sombrero-wearing maraca monkeys in Samba Amigo , dodging Skies of Arcadia airships, threading through rings in Night Into Dreams , and braving the inferno in Burning Rangers ; as just a small sample of the game tributes included. The selection of fanciful tracks is matched by the weird and wacky kart designs driven by Sega heroes and even a guest appearance by an avatar of real life racer Danica Patrick.

Karts transform and take to the air as planes, splash into oceans, lakes, and underground lava streams as boats, and transform back to karts on dry land. Winning, to a large extent, relies on hitting boost arrows on the tracks or passing through boost gates in the sky or water.

To keep things interesting, some tracks dynamically change from lap to lap, possibly adding a water stage or a flying stage, possibly changing obstacles. Many hidden shortcuts can be found, some with added boost arrows. Like other kart racers, you can find weapon pickups to fire at other racers, a tornado that scrambles controls, a drone vehicle that tracks and explodes, a swarm of wasps that lies in wait for racers, a catcher's glove that catches attacks aimed at you, a blowfish that attacks racers behind you.

The most frustrating weapon to be hit by is the tornado, which can cause you to drive off the track. The other racers tend to be faster than you regardless of statistics, so hittlng all the boost icons and gates is important, as are the modifiable statistics of your kart.

This is another game where you earn stars in career mode to unlock tracks, characters, and upgrades, and your driver also earns skill points by racing to unlock enhancements for their kart.

Upgrading your kart as possible is important so you can avoid falling too far behind while hunting boost icons and gates. The colorful tracks drawn from favorite Sega games, the transformations from kart to plane to boat, and the challenge of earnng stars to unlock more tracks, karts, and upgrades, will keep you going.

What you might intend as a short play session can easily extend as you make just one more try at earning another star or two, or another few hundred experience points to advance your driver, or just to see what a track themed after a half-remembered old Sega game looks like.

Lots to see and do makes this one of my favorite racers. Formula One racers are typically very technical, with a steep learning curve and extreme difficulty. F1 , surprisingly, is easy to approach, very smooth and controllable, and fun from the beginning. With a large selection of race types, from Quick Race, a single Grand Prix race, a Championship season, a Career mode, and a Challenge mode, there is a wide variety of choices of races.

Similarly, there are many choices of teams and drivers. Practice and qualifying sessions are available before races, to become accustomed to the track. Five camera views, nose, cockpit close, cockpit far, behind close, behind far, are available.

The cockpit far view seemed to allow me the best judgment for cornering. I liked the nose view but it was a bit low to the track, and the close cockpit blocked a lot of the forward view. The tracks and backgrounds are nicely detailed, and the cars look good. The team manager's voice on the radio provides encouragement and criticism.

Driving aids are available, for traction control, braking help, a visual racing line on the track with speed cues, and automatic shifting. The cockpit detail is really nice, the driver's hands moving the steering wheel, the front wheels turning, the detail of the instrumentation in the steering wheel hub. Stands, trees, advertising signs, barriers, fences, rubber marks on the pavement, add to the realism of the track graphics. With the variety of race modes, there's always something to do, from progressing in Career mode to running the brief tests in Challenge mode.

Challenge mode is similar to the license tests in Gran Turismo , with tasks ranging from a slalom-type lap to passing a certain number of cars, to completing a brief race. Good for a few moments of play, or for an extended play session.

I haven't followed Formula One racing much since the days of Nikki Lauda, but this game revives my interest. As I said, a surprising game that I hadn't expected to enjoy as much as I do. A great contribution to the library of Vita racers. We come down to number one, the pick of Vita racing games. Beautiful graphics, smooth car handling and excellent control, and pulse-pounding excitement, this is what racing is about. Although it is a rally racer, and there are no other cars on the track, the detailed tracks with a variety of surfaces, curves, and hazards; as well as the controllable powerslides make this a very satisfying drive.

Details are clear enough to always see where the next turn is something not true of all racers , and the navigator's prompts are helpful in anticipating corners. Handling feel is excellent and predictable, giving great confidence in the ability to throw the car sideways around corners and recover. It is still possible to overcook a corner and ram a fence, wall, or even end up on your top, but you're quickly put back on the track by the invisible course marshals, and damage to various systems will impair performance until you have your pit crew repair it between rally stages.

There is a nice Career mode where you work your way up through the levels; a Rally mode where you can play a single stage, a single rally, or a single season; and a Quick Race mode. A lot to do, with a huge number of rally courses around the world, and a large number of teams and cars to choose from only modern cars, sadly, no classic Lancias, Saabs, and Fiats.

Tracks have a variety of surfaces and weather conditions. Even though I really dislike shoulder button controls for portable racers, the control scheme works pretty well in this one. The cars look great in replays, sharp and colorful with sponsor decals, any body damage is visible, and you can see the driver sawing away at the steering wheel to maintain control.

The penalty for smooth and seamless racing with high graphical quality seems to be long load times, which does seem like a good trade-off, patience is rewarded.

A nice feature that adds to the atmosphere is comments by other drivers while the track is loading. Tracks are nicely detailed, with subtle colors of the countryside, touches like sunset sky reflecting off water, and individual leaves and blades of grass. The terraced hairpins in the snow at Monte Carlo look amazing and are a blast to drive.

Nonetheless, all of the nice graphical touches, along with the great sensation of breakneck speed, the confident handling, and the excitement of racing on the edge of control makes this my number one Vita racer. The majority of gameplay and story remain unchanged for the remaster.

Players follow Tidus as he journeys across Spira. The major updates come in the form of graphics and music. Polishing these two aspects while leaving the majority of the story untouched was the correct decision by Square Enix. The game looks visually stunning. In addition, the update to audio through sound effects and original music is breathtaking. It truly feels like a modern Final Fantasy iteration. Although some players have noticed that not all aspects of the game received graphic upgrades.

These issues tend to pop up when these side characters are seen close to the camera. Nonetheless, the graphic upgrade to the focal point of the action is reason enough to play the remaster. In addition to the two full-fledged games, Square Enix has added tons of new content. This new content comes in the form of side missions. These bonus features diversify the gameplay and allow those who played the original to enjoy something new.

This remaster is available on home consoles as well as the PlayStation Vita. Despite having less graphic power, the Vita version earned more acclaim than the home console version. This is largely due to the fact that the role-playing gameplay lends itself extremely well to handheld controls.

For those not in the know, Akihabara is the name of an area in Tokyo where fandom reigns supreme. Game shops, Manga shops, themed cafes rule each street corner and strip, and fashion reaches new levels of absurd-ism.

The game plays like a combination of the contemporary Persona games. Once battle starts, a small arena is formed, where the player can control one character of his party at a time in real-time combat. Character control can be switched on the fly, and enemies are targeted one at a time. Like any good action RPG, there are several resource bars to manage while in battle: a life bar, Action Points, a mana bar, and a beat meter of sorts.

Akihabara is still a totally cool place to experience, with the story and NPC commentary building up a social outline of the anime-fan lifestyle that many outside of Japan can only imagine. Street Fighter X Tekken is, without any question, the most divisive fighting game Capcom has ever produced.

But for SFxT , this proves especially true. Content-wise, you get the complete experience. Every character, stage and feature from the home version is at your disposal, including online matchmaking and the battle log feature which keeps a rolling record of your most recent fights so you can rewatch them as you please.

Further sweetening the deal, you get the 12 additional characters that console customers had to pay extra for, and you can even beat your friends through the seamless cross-platform netplay to add insult to injury. With its great line of characters to choose from, you can have never-ending fun with a smashing classic from Capcom. Another important piece of the puzzle to remember is the actual gameplay.

Although this seems straight-forward, watching some gameplay videos of a PS Vita title before making your final decision will definitely help you in your search to find the right titles. You should try to stay aware of the graphics style and the plot for each game that you take a look at. In terms of the plot, you should try to find a game that calls to you with its story and characters, similar to the game that you or loved ones have already enjoyed. The plot may seem secondary to the gameplay, but at the end of the day, the plot may be the thing that captivates you.

The graphics, which may seem straightforward in terms of importance, are definitely something that you should note and pay attention to when debating on trying a game. Instead of focusing on how great the graphics are, try to focus on the style and see if it aligns with your personal preference. These are just a few of the factors that will bring you a few steps close to the best PS Vita games for you. Get gaming and good luck!

This console has excellent options for those who wish to enjoy games of the past. The term backward compatible is used to describe a feature that allows players to access games that appeared on a previous console of the same manufacturer. In this case, Sony is the company behind the PlayStation Vita. Thanks to backward compatibility, players can access a large number of PlayStation Portable titles.

The one defining factor being that the games must be available through digital download. In addition to PSP games, players can also access the digital version of classic PlayStation 1 games. Sony has made classic PlayStation 1 games available on the PlayStation Vita through digital download.

Unfortunately for Sony fans, the PlayStation Vita will no longer be supported in the near future. Players can still access the best PlayStation Vita games they have purchased digitally through the PlayStation store after it shuts down. The resolution of a PlayStation Vita is dependent on the version. The OLED screen is touch compatible and measures 5-inches.

A qHD display offers a resolution of x pixels. This is due to the fact that the screen size is exactly one quarter of a Full HD display. A Full HD display is also known as p. Thus, it is safe to say that for its size, the PlayStation Vita packed a punch. This resolution is similar to what can be found on smartphones a few years ago.

Most of the best PlayStation Vita games are crystal clear. There are two versions of the PlayStation Vita. Due to the several different names used to refer to the models, players may falsely believe that there are more than two. Sony decided to opt for an LCD screen when releasing the new model. However, some benefits come with the updated model. One of the major benefits is the inclusion of 1GB of internal memory.

The new model is also cheaper than the original and offers more battery life.



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