Fable lost chapters updates pc




















You've graduated, but there's one more formality to go through before we can finally save the game. Learn how to spend your experience points on the experience spending platform. I'm not going to give specific instructions on how to spend your experience points, that's entirely up to you, but I will suggest you concentrate your first few sets of points on strength based attributes so that you are best equipped to survive the coming battles.

Once you've completed this task, you have officially completed the long and somewhat tedious Guild Training mission. You are given several items for completing this quest, including 2 resurrection phials, a lamp, 2 health potions, a will potion, and an apple pie.

And now, at last, you can finally save the game. Do so now remember to use World Save, not Hero Save to save your progress in the world. You could go out and do some exploring if you like; however, it's probably not a bad idea to do a couple of things here at the guild first.

The first stop should be the map table, where you can pick up your next gold quest, Wasp Menace. There are three other quests on the table, but you don't have enough renown to take these yet in fact, you won't see them again, presumably they get done by some other hero.

Our last stop before we leave the guild is the demon door the mid point of your race to beat the time of the loudmouthed apprentice earlier. Talk to the door to get your clue, then open your inventory and use your lamp to light your path. Once the door is open, enter the Library Arcanum. The Library Arcanum Congratulations, you've opened up your first demon door.

Inside, you will find a new book Making Friends on the table, a Book of Spells and a Tattoo card Howl in the bookshelves, and an Elixir of Life in the chest. Grab all these items and return to the guild. You may want to use the Elixir to boost your health bar a bit. Lookout Point There's nothing to do in the guild unless you want to buy something from one of the two merchants or spend some experience points , so just head out the front door to Lookout Point. Once you reach the outside, a person will come up to you and implore you to hurry to the picnic area where the wasp attack is happening.

After you are done talking with him, follow him up the hill note that there is a title vender here, but it's probably not worth it to change your title just yet, unless you really can't stand everyone calling you Chicken Chaser. When you get to the top of the hill, talk to the two people here they are both green dots on your mini-map. Pick whichever path you like it should be pretty obvious which is the good path and which is the evil one.

Fart or belch at the appropriate person to get them to leave. In either case, both people end up leaving and you collect 20 alignment points. Just opposite where these two guys were standing you will notice some thorny bushes.

Take them out with your sword and follow the path to get your first silver key. Picnic Area Alright, you've probably heard enough of the pesky guy screaming for help by now. Follow him over to the picnic area and start slaying wasps with the katana. When the queen shows up, hit her with your lighting blast or crossbow. Repeat as she spawns more wasps until the battle ends and you save the day. Completion of this quest gives you your first trophy, the Wasp Queen's Head.

You can earn a bit of extra renown once the queen is dead by showing off her head to the three guys standing here. Just open your inventory and use the head it's under Items - Trophy , make sure all three people are in front of you, and hit the tab key.

Once you're done with this, clean the place out. There are several items on the picnic tables, including five green apples, two apple pies, a health potion, and a standard beard card. Return to the guild. You can run there manually, but it's a lot easier to just hold down the G key until you teleport there.

Heroes' Guild Once back in the map room, you'll run into Briar Rose. More on her later. As it turns out, there are no quests on the board for you to take, but the guild master does let you know that Maze is looking for you. You'll have a short chat with the guard before you are free to move about the city.

In actual fact, you have a fairly limited set of places you can wander around in Bowerstone just now Bowerstone South and Bowerstone Quay, to be exact. The northern parts of Bowerstone are still closed to you at the moment. No matter, there's still plenty to do in town. First off, you may as well take care of Maze. Talk to him he will be the flashing gold icon on your mini-map and pick up some interesting information about the day of the attack on Oakvale.

That was easy enough. But before we leave, let's grab a few things and pick up a couple of optional quests. Go ahead and follow the girl to her mom, who will give you this optional quest.

You'll find Mr. Gout, the teacher, lecturing his class. Talk to him to grab the book collection quest. You may as well start handing the teacher the books now. Each book comes with a lecture, so it can be a little bit tedious you eventually have to give him 25 books in total! We'll start with what you've gotten so as to break it up a bit.

It may take a few days to get through all of the books in your inventory as you can only do a few before class gets out , but that's okay, in between giving the teacher the books, you can do a few other things around Bowerstone. For instance, there's the locked cellar door around the back of the pub. The door is actually on a timer, and opens for only a few seconds right around P. The easiest way to hit the correct time is to stand in front of the cellar door, teleport back to the guild so that you have a recall point at the door , then run to Lookout Point and watch the statue.

As the statue rotates around toward Bowerstone, click on it until you get the message that it is pointed at the city. As soon as you see this, activate your teleport again and select the recall option.

You will be standing right in front of the cellar door. Open it up. Tavern Cellar Inside you will find a Leather Chest piece. Once you've gotten inside the cellar, the door will remain open for you for a while, though there's not really much reason to go back inside.

Bowerstone South Another thing you can do in between giving books to the teacher is to collect the various inventory items around town. Be warned, this will give you some negative alignment points for stealing and vandalism. Check all the open houses' bookshelves for some good stuff.

The list of items you can collect is pretty long. In the various barrels to be found around town, you will get 2 golden carrots, a red meat, a harvest tattoo, a book The Sock Method , 2 apple pies, a golden harvest tattoo, 2 tofu, a health potion, a crunchy chick, and a moonfish.

The houses are only slightly more difficult, in that some of them are closed at certain times of the day, making them a bit difficult to get into.

On your left as you come into the city from lookout point is a two story tailor shop only open during business hours which contains a book The Repentant Alchemist and a silver key upstairs on the balcony. Continue following the houses on your left you'll pass the blacksmith area to another two story house, which will only be open in the morning. Inside is an apple pie, gold, a style card The Pudding Basin , a health potion, and an Ages of Might potion.

Continue to the next house it's where the teacher lives to find 2 books The Guild of Zeroes and You Are Not a Bad Person , a Dark villager shirt, trousers, and boots, a health potion, and 50 gold. The next house on your path you can't get into yet it's a marriage house, more on that later on and then the school.

Continuing on, the next house will be a shop the barber shop , where you will find an apple pie and a style card Ponytail upstairs.

Next along the way is the blacksmith's house, where you'll find a Seachaos tattoo, a book Eyes of a Killer , and 50 gold. Continuing on your path you'll pass the tavern nothing to grab in here just now , and a final two story house, where you can pick up 50 gold, a Normal haircut style card, a health potion, a regular beard style card, and a book Windbreaker Rule Book.

Whew, that was a lot of stuff to collect, and you've picked up a fair number of negative alignment points along the way. Ah, well. Note that you should try to collect the house and barrel items when you are not being watched, because if anyone sees you "borrowing" these things, you will incur a fine. If this happens, just teleport out for a bit and wait for the fine to be forgiven it takes 1 minute for vandalism e.

Another note. Once you have at least 3 guile, you can steal some more style cards off the table of the Barber shop.

It's up to you if you want to spend the experience points to get your guile up to this level or not, since all of these cards can be gotten from other places, it's not required that you steal them. You could also try to shoplift from the shops.

I'm not going to cover that, however shoplifting is pretty difficult to pull off consistently, and not really worth the trouble since you can get all the items you can shoplift a lot easier in other places. Make absolutely sure that before you leave Bowerstone, you buy two things from the merchant the one outside near the gate. You are going to need a fishing pole and a spade to uncover some of the hidden items around the world, and this is a good place to get the equipment to do that. In a bit you are going to get a free fishing rod, so if you would prefer to save your 50 gold and wait, feel free.

Just don't forget to come back and pick up the fishing spots you are going to miss once you get it. Definitely do pick up the spade, though.

There isn't a free spade coming for a long while, and you don't want to try to do all the digging all across the world right at the end of the game. To be honest, money is such a non-issue in this game, you are really better off just buying both the rod and spade right now. After you've given the school a few books, you will get either a bright wizard hat or a dark wizard hat the bright hat requires 6 good aligned books, while the dark hat requires 6 evil aligned books.

Which books are which doesn't really matter. If you skipped the books in the Guild, collecting books around Bowerstone will give you enough to get the dark wizard hat. Otherwise, you will get the light wizard hat. We don't have the entire collection of 25 books the teacher wants yet, so we'll leave this quest active once you've given him all the books you can for now. There are a couple of other green dots on the map. One is just the guard that refuses you entrance to Northern Bowerstone.

Nothing we can do with this guy yet. The other green dot will lead you to a card game Card Pairing. This is nothing more than a timed game of concentration. You win if you can finish the pairings in 30 seconds or less. More importantly, if you finish in 26 seconds or less, you get Briar Rose Doll.

It's a pretty tough time to achieve and you can't even cheat since Bowerstone doesn't allow magic , but just keep at it and you'll get it eventually. Note that the escape key can be a big help flip over 4 cards, hit escape, write them down, and repeat until you know the entire board.

Hopefully you still have enough time to flip over the pairs. Once you've gotten the doll, there's no reason to play this game again unless you are really good at it and need to make some money for some reason. This is one of the school children, and he will seek you out if you don't go find him first. He'll tell you that the teacher is a collector of these dolls, and if you find a complete set seven of them , it seems likely a trade might be in the cards, as apparently he has an ultra-rare doll.

Like the book collecting quest, this is a long term quest that we can't finish just yet boy, this dratted teacher is high maintenance! Bowerstone Quay Well, that's quite enough of Bowerstone South, don't you think? Let's move into Bowerstone Quay. There's not nearly as much to do here. First, you'll notice two green dots on the mini-map. The one nearer the entrance is the witch you need to speak with in order to advance the Sick Child quest, so go ahead and do that now.

You can also search the scarecrow behind her to find a Crunchy Chick. That leaves only the last green dot to deal with. Before you talk to this man, we need to fix up your appearance a bit. Head to the Barber Shop in Bowerstone South and get a Pudding Basin haircut and a Sheriff Moustache we are doing this because these are the default styles Baldy is going to give you.

By already wearing them, you will get his alternate styles, and it's the only way to pick up the Warrior Stripe in the entire game! Return to the Quay and talk to the man. He will give you a Warrior Stripe card. Take this back to the barber and get this cut. Return to the man, at which point he'll give you a card for a Mutton Chop beard. Get this one at the barber, and the man will give you a card for a Trader Style Moustache. Get this one as well and return to the man. Give him a good laugh in his defense, you do look absurd and get a Fire Monkey Tattoo for your troubles.

There is one other mini-quest you can do in here. Wait until around P. Talk to the leader he will be a green dot and agree to the competition. You will need to defeat four opponents, but none of them are very difficult. Once done you'll get gold and a nice parchment saying you've passed the level 1 fist fight.

You can collect the money reward once per night, if you like. Lookout Point Let's advance the Sick Child quest a bit. Return to Lookout Point, where you will find a new green dot you may have noticed it before. The guys here will give you a clue as to the location of one of the blue mushrooms you are after.

Before we head back into the guild, we have a fishing spot here in Lookout Point. You will find it in a small pool on the path to the Picnic Area. Just look for the ripples in the water. Stand in front of it and use your fishing rod it's under Items - Other in your inventory.

To fish, just wait until you hook something, then rapidly press the left mouse button. But make sure to stop when the fish or whatever pulls on the line or you'll snap it. Grab a Skill potion from here. As long as we're on this path already, take a short detour into the Picnic Area. Picnic Area Aha, there's a new green dot here! Talk to the woman. Obviously she's under the influence of a mushroom.

Make her laugh three times your Cossack Dance will do the trick to get her mushroom. One down, three to go. Teleport back to the guild. Go to the map table. You have an option of one of two mutually exclusive quests to perform. You can either protect or attack the orchard farm. Attacking it will give you slightly more money. Naturally, there's going to be an effect on your alignment, depending on which one you decide to perform.

Once you have one of the two quests, run over to where the demon door is and look for some ripples in the pool. You should catch a blue mushroom here. That's two. The Guild Woods Head into the woods now. You will see a new green dot. Talk to Cyril and accept his letter for Myra. As long as we're here, take a look in the pool near where you killed the bandits for another fishing place.

Fish here to grab your third silver key. Greatwood Entrance Well, we've about accomplished everything we can in the area right around the guild, time to branch out a little bit. Head into Lookout Point and go south to the Greatwood Entrace just follow the flashing gold icon if you're not sure where to go. On the way through Lookout Point, grab a boast or two, if you like or you could have already done this when you took the quest in the first place.

In the Greatwood, you'll be taunted by Whisper, who will have taken the opposite quest from you. No matter, you've beaten her once, doing so again shouldn't prove to be a problem. Anyway, head to the southeast corner of the map it looks like a path out of the area, but in fact there is no exit there. Not a bad haul! Notice on your map that along the path from Lookout Point is another alcove area. You won't immediately find anything in there, but if you are there right around eleven to noon, a chest will appear the place ought to be fairly obvious from which you can take a Piercing Augmentation.

In my experience, the chest won't appear if you are watching the square area. The best way to find it is to use the teleportation trick.

Stand in front of where the chest will appear and teleport yourself to the guild. Then go to Lookout Point and watch the statue.

When you see the message that it is pointing at Greatwood, recall to the chest, at which point you can open it up. Finally, on the southern side of the map, look for a circle of mushrooms, which is actually a digging spot.

Use your spade here to find a golden carrot. Now, before we head over to Orchard Farm, let's take a quick detour to Fisher Creek.

Fisher Creek When you come into this area, the fisher will be under attack. Take down the wasps, and you'll immediately be given a new bronze quest, not to mention a new fishing pole. You should catch a Golden Fish which is a trophy , a working moustache, gold, a silver key, and a moonfish. In addition, there are leather gauntlets in the chest for you to wear. In the house you'll find a book A Hero's Journey on the bookshelf. Talk to the guy to enter the contest, then throw your line into the river no need to find a ripple, we're actually looking for a normal fish here.

You want to get one that is at least 50 grams I have never failed to get one that was at least 50 grams by just fishing off the end of the pier a time or two, so this shouldn't be a problem.

Once you have this, show it to the fisherman to claim your reward a Fisherman Hat, The Rod of Champions, and another silver key you should now have 5 in all. Note that this is one of those very annoying quests that never leaves your "Current Quests" list. There are a few of these in the game. Once you've gotten all three rewards, there is no need to worry about this quest further, though you can pick up some spare cash any time you beat your previous score, if you like.

If you take the path to the right, you'll come across a broken bridge and, more importantly, your sixth silver key. Return the way you came and cross the good bridge. You'll have a small fight, and once you're done, make sure to hit the chest. Note that this is a Silver Key chest, and requires 5 silver keys to open. Fortunately, you don't use up your keys when you open a chest, so don't worry on that account.

Inside you will find an Elixir of Life. A little further on you'll find a health potion on the ground near the big ball statue. Continue to Orchard Farm. Orchard Farm When you get here, a short cut scene will play. When it's done, you'll have three waves of three bandits each to fight if you are doing the Protection of Orchard Farm quest followed by a battle with Whisper.

Beat the tar out of the entire group, and at the end of it you'll get Whisper's Brooch that'll teach her to mess with you, or will it? If, on the other hand, you are attacking the farm, you have four waves of three guards each to take down. You and your two thief friends must snatch three crates from the barn. When you're done with this task, Whisper finally shows up a bit late, isn't she? Again, beat her into submission and take her Brooch.

Silly woman. There are a few things you can get while you're here. There's a chest around the back of the barn that contains a Jet a type of gem. In the small pond is a fishing spot where you can fish up an Elixir of Life.

Check over in the lake to the east to find two more fishing spots you'll get a Coron Visor Tattoo card and another silver key, one of these spots is not so easy to find, it's off of a pier near the orchard. Make sure to check around all the fruit baskets, where you will find no less than 8 green apples.

This activates the bronze quest. Note that there is a digging spot near the barn, but even if you find it, DO NOT dig here yet you probably won't since it doesn't actually activate the spade quick-icon. Digging here prematurely will seriously cripple the item buried here. You'll be back for it later, don't worry. Behind the house is a grave. Digging there will reveal an Upper Dress. The only other thing to do in this area is to actually get inside the house.

We'll get inside in a bit. For now, teleport back to the Guild and check the map table. There are two quests available, a Silver and a Gold there is another Silver quest, Hobbe Cave, but most likely you don't yet have the renown to take this quest, so we'll do it later. For now, take the silver quest, the Hobbe Killing Contest. When you get there, you'll find Whisper look who's back! Your job is to kill more Hobbes than she does. Sounds easy, but Whisper tends to cheat a lot by kill stealing.

You'll probably need a better weapon or use a spell like Time Slow to get the edge over her. No matter how you do it, make sure that when the counter reaches zero, you have more kills that she does to win the competition. When you do, you get a Hobbe Tooth trophy, as well as some extra money and renown. Lookout Point Run or teleport back to Lookout Point, where you will find a new green dot awaiting your arrival. It seems a merchant needs an escort to the farm.

Agree to the mini quest and head toward the farm. Keep the bandits off the merchant as you go through Greatwood Entrance. The more damage the merchant takes, the less reward you will receive. When you get to the farm, be sure to follow the merchant to the farm house.

This is the only time in the game when the door to the farm will be open. Once you have it, follow the flashing gold icon into Lookout Point, the Greatwood Entrance, Greatwood Lake where there's nothing new to do, just run through the areas and then into a new region, Greatwood Gorge.

Greatwood Gorge As soon as you enter this region, you will get a new bronze quest, the Bandit Toll. As if. Lock on to him and show him what a really bad idea it is to mess with a hero of your caliber with your favorite weapon or spell. When he's done, move on to the bandit camp just ahead. When you've cleared this area, you will see red dots to your north and south. Take out the three to your south first for best experience results.

Finally, you will be taking out the camp in the north, where the bandit leader is hiding. Beat them into a smoky mist. Watch out for the exploding barrels. Inside the two chests in the northern camp you will pick up a Flame Augmentation and gold. Take the path to the southwest of the camp to find several barrels 3 health potions, 2 will potions, an apple pie, and a red meat. Inside the chest you will come across a Steel Pickhammer. Continue along the path toward your destination.

Just before you reach the next exit, you will come across a demon door. It seems he wants you to do an evil deed in front of him. There's a couple of ways to go about this, but the easiest is the crunchy chick route. Unfortunately, you don't yet have enough, so we'll come back to this shortly.

For now, continue to the next section. Greatwood Cullis Gate Good news, there's a Cullis Gate here hence the name of the region , so you now have a quick means of getting to this point.

Other than that, there is actually very little of interest in this area. There is a fishing spot where you can catch a moonfish near the exit to the Greatwood Caves. Greatwood Caves Cut through the brambles here to find a will potion and a red meat lying on the ground, but don't go into the caves just yet.

Talk to the door. This one wants to see your combat multiplier go up a bit before he'll open up. Once again, we'll come back for this one a little later. Darkwood Entrance Ah, here are our lost traders. About time. A short way down the path you'll come across a third trader.

Allow him to join, or not, as you will. In the barrels you'll pick up a Will Potion and a red meat, and there's a treasure chest that contains a resurrection phial. Just for coming into this area, you have picked up a new bronze quest. Darkwood Marshes First things first. Take out the Balveriene. Once that's done, talk to the door. His challenge is not all that tough, but it's probably a bad idea to take it while you've got the traders in tow, so unfortunately, this is another one we'll have to wait on.

For the moment, continue on into the swamp. Just before you get into the water, there's a chest to your left. Open it to grab a Jet. Take down the spoors lightning works well here and continue onward. Darkwood Lake There will be a bandit attack on the traders when you come into this area. Beat it off. To your left is an alcove with a couple of barrels a green apple and an apple pie and a chest Leather Boots.

There will be another attack as you reach the waters, and in larger numbers, so be careful to protect your charges. Once that's beaten off, there's a chest with gold for you to plunder to your right.

There's another chest in this area, but it's a 15 key silver chest, so we'll have to wait on opening it for now. There will be a few more attacks from bandits as you move through this section, but nothing you can't handle by now. Toward the south end, you'll find a rock with a hole in it. Pull out your bow and shoot through the hole to find your eighth silver key. Continue on. Darkwood Camp When you come into the camp, the traders will move ahead into the alcove to the east and heal themselves up.

Go in yourself and talk to the merchant there are three, you are looking for the one that sells produce.

You want to purchase all of his available crunchy chicks. The two chests contain a resurrection phial and a steel axe. There is a blackjack dealer here if you feel like playing a game or two. There's no reward for this one beyond the money. Upgrade your weapons and armor if you like before moving on. Ancient Cullis Gate As you move through this area, there will be a couple of bandit attacks. Just after you pass the inactive cullis gate, you are going to lose one of your traders if you allowed the wounded trader from the Darkwood Entrance to follow you as he finally succumbs to the curse.

Kill him. Just before the second bridge is a treasure chest with a resurrection phial in it, and you can fish off the bridge itself to grab your ninth silver key. Darkwood Weir This area is quiet. Make sure to check the side passage to the south to find a treasure chest Lightning augmentation and three barrels tofu, green apple, and a golden carrot.

Near the end of the area, a rock troll will pop up you just knew it was too quiet, didn't you. Beat the tar out of him, and make sure to quaff healing potions as needed. Once he dies, the opening to Barrow Fields becomes accessible.

Head on through. Barrow Fields You've just about made it. Follow the traders to the bridge, at which point the quest ends and you get your reward including a new trophy, the Trader Feather. Plenty of stuff to grab here. Back the way you came, you'll find a treasure chest containing a sapphire. Also down this way is a demon door who wants you to gain a bit of weight skip this for the moment , and a fishing spot that will net you a moonfish.

Near the bridge is another fishing spot Coron night tattoo. In the camp, you'll find a trader who will sell you your third blue mushroom for a very reasonable 1, gold ouch! You could also try to steal it if your guile is high enough.

Down the stream a bit is a third fishing hole with gold in it if you're a bit short of cash. There's also a Health Potion in one of the two scarecrows in this area. By the way, completion of this quest has given you a brand new gold quest to work on. Let's pick up that quest we had to pass over earlier, since you should now have enough renown to accept it. I am going to highly recommend you take Physical Shield right now 2 levels, if you can get it.

The reason is that we're going to open some of those demon doors we passed up earlier, and one of them requires a high combat multiplier, which you are never going to get without some sort of magic shield. Also, pick up Heal Life if you can afford it. While we're here, visit the shopkeeper and buy out his supply of red meat and as many mana potions as you can get.

Also grab at least one box of chocolates. Head over to the barkeeper in the mess hall and grab his supply of red meat and perhaps buy out his beer as well we need to bulk up for one of those doors.

With all your new loot in tow, it's time to head for the doors. The first door we skipped was the one in Greatwood Gorge, but we're still going to skip it for now, as you aren't going to have enough chicks to get it open yet. Instead, use the teleporter to transport yourself to the Greatwood Cullis gate. We need to speak with Grandmother Rose to advance our Hobbe cave quest, but before you do that, we are going to prepare to open one of the more difficult doors in the game, the combat multiplier door.

You need to have a decent weapon for this one I used an Obsidian Cleaver damage 82 that I picked up off the merchant in Darkwood Camp with a couple of augmentatios. Teleport back to Greatwood Cullis Gate again. This sets our recall point to be in front of the door we want to open. Do a World Save right here that way, in case we fail the following mission, we can at least start from here. You can also buy books and learn combinations of blows, spells and everything that may come in handy in battle, because this is still an action RPG.

The main factor in the game is good and evil. Good deeds bring you reputation, personal peace of mind, a halo over your head. The bad ones - wife violence, beating children, helping demons - will make your look evil, and people will bypass you..

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Your property was freely available and that is why it was published on our website. The site is non-commercial and we are not able to check all user posts. Version: Full Last Release Fable - The Lost Chapters - the last chapter of the final Fable will show that a perfect event, a trampled flower, a spoken word, help provided will help one or another turn in the fate of the whole world.

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